I’m very sorry for leaving you so many messages, Author. I think it’s better to summarize all the current bugs together.
1. When the number of steps becomes 1 (either through mini-games or breaking boxes), there is a chance to skip the battle against the stage's boss.
2. On physical devices, each boss's combat power is calculated based on the character's current level to determine their three core stats.
3. If you are defeated in battle against a boss, the boxes will definitely be cleared.
4. If you defeat a boss when there are empty boxes present, the boss will be automatically stored in the empty boxes. This is extremely important for collecting Sphinxmon, Cherubimon, and Lucemon (Rookie).
5. The Sphinxmon in the Digivice 041 has two sets of stats. The current version shows 200, 40, 200—these are the stats for password summoning. As the first playthrough boss, Sphinxmon is a hidden Digimon with another set of stats; all I remember is that its ultimate move has an attack power of 195.
I'm so surprised by this app! I'm on my first playthrough and have found a small bug so far. When I play the box-breaking game, if I reduce my steps to 1, a regular encounter will trigger. At this point, I'll skip the level directly, and the boss will disappear—this stops me from obtaining the Ultimate form or the Soul Armor in this level. I'll keep playing and will continue to report any issues I find here.
Currently, I’m at the final level of the first playthrough. Besides the aforementioned bugs, I’ve found two more critical ones:
1. There are slight texture errors in the attack icons corresponding to values between 90 and 220? However, there are too many icons to list them all here.
2. Losing to the boss does not clear the D-dock. On a physical console/arcade machine, losing to the boss will definitely clear the D-dock. This issue prevents the successful acquisition of hidden Digimon such as Sphinxmon, Cherubimon, and Seraphimon (child).
← Return to game
Comments
Log in with itch.io to leave a comment.
I’m very sorry for leaving you so many messages, Author. I think it’s better to summarize all the current bugs together.
1. When the number of steps becomes 1 (either through mini-games or breaking boxes), there is a chance to skip the battle against the stage's boss.
2. On physical devices, each boss's combat power is calculated based on the character's current level to determine their three core stats.
3. If you are defeated in battle against a boss, the boxes will definitely be cleared.
4. If you defeat a boss when there are empty boxes present, the boss will be automatically stored in the empty boxes. This is extremely important for collecting Sphinxmon, Cherubimon, and Lucemon (Rookie).
5. The Sphinxmon in the Digivice 041 has two sets of stats. The current version shows 200, 40, 200—these are the stats for password summoning. As the first playthrough boss, Sphinxmon is a hidden Digimon with another set of stats; all I remember is that its ultimate move has an attack power of 195.
我已经完成了一周目,而且再也得不到狮身人面兽了😭
I'm going to review all the errors for the next version; right now I'm taking a break from the project.
Have a nice holiday
I'm so surprised by this app! I'm on my first playthrough and have found a small bug so far. When I play the box-breaking game, if I reduce my steps to 1, a regular encounter will trigger. At this point, I'll skip the level directly, and the boss will disappear—this stops me from obtaining the Ultimate form or the Soul Armor in this level. I'll keep playing and will continue to report any issues I find here.
Currently, I’m at the final level of the first playthrough. Besides the aforementioned bugs, I’ve found two more critical ones:
1. There are slight texture errors in the attack icons corresponding to values between 90 and 220? However, there are too many icons to list them all here.
2. Losing to the boss does not clear the D-dock. On a physical console/arcade machine, losing to the boss will definitely clear the D-dock. This issue prevents the successful acquisition of hidden Digimon such as Sphinxmon, Cherubimon, and Seraphimon (child).