A downloadable game

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Welcome to the Digivice Emulation Project! 

Mission: To preserve digital history through accurate emulation of original Digivice virtual pets and devices.

Current Projects:

Let's work together to ensure these pieces of gaming history are preserved for future generations!

https://discord.gg/K9qZyDbGBp

Download

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Click download now to get access to the following files:

dtector_v2_emulator_v1.zip 58 MB
dtector_v2_emulator_v1.apk 84 MB
dtector_v2_emulator_v1.AppImage 63 MB

Comments

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Any chances that you will release the source code?

(1 edit)

How would I go about playing more than one machine at the same time?


Also, there seems to be a slight bug in the sleeping. In a real machine, you could refill spirit power even while sleeping as long as you keep shaking, allowing you to tackle each threat at full power. But on this, no recharge happens during sleep.

Do any of these have dcom/acom emulation so i can connect them to w0rld?

Hello author, I'm an independent developer of physical dtector from China. Currently, I'm using a single-chip microcomputer to replicate version 044. I have some issues with upgrade data and hope to get your support. Here's my email: 1933347769@qq.com.

I’m very sorry for leaving you so many messages, Author. I think it’s better to summarize all the current bugs together.

1. When the number of steps becomes 1 (either through mini-games or breaking boxes), there is a chance to skip the battle against the stage's boss.

2. On physical devices, each boss's combat power is calculated based on the character's current level to determine their three core stats.

3. If you are defeated in battle against a boss, the boxes will definitely be cleared.

4. If you defeat a boss when there are empty boxes present, the boss will be automatically stored in the empty boxes. This is extremely important for collecting Sphinxmon, Cherubimon, and Lucemon (Rookie).

5. The Sphinxmon in the Digivice 041 has two sets of stats. The current version shows 200, 40, 200—these are the stats for password summoning. As the first playthrough boss, Sphinxmon is a hidden Digimon with another set of stats; all I remember is that its ultimate move has an attack power of 195.

我已经完成了一周目,而且再也得不到狮身人面兽了😭

I'm going to review all the errors for the next version; right now I'm taking a break from the project.

Have a nice holiday

I have completed the second playthrough of this game. Thank you again, developer. About the energy icons,these energy Attacks were created by my friend and me. We hope this can be a reference for you and help speed up your fixes.


I'm so surprised by this app! I'm on my first playthrough and have found a small bug so far. When I play the box-breaking game, if I reduce my steps to 1, a regular encounter will trigger. At this point, I'll skip the level directly, and the boss will disappear—this stops me from obtaining the Ultimate form or the Soul Armor in this level. I'll keep playing and will continue to report any issues I find here.

(-1)

Currently, I’m at the final level of the first playthrough. Besides the aforementioned bugs, I’ve found two more critical ones:

 

1. There are slight texture errors in the attack icons corresponding to values between 90 and 220? However, there are too many icons to list them all here.

2. Losing to the boss does not clear the D-dock. On a physical console/arcade machine, losing to the boss will definitely clear the D-dock. This issue prevents the successful acquisition of hidden Digimon such as Sphinxmon, Cherubimon, and Seraphimon (child).