
Digivice emulator windows/android D-Power V1.0 EU
A downloadable game for Windows and Android
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Welcome to the Digivice Emulation Project!
Mission: To preserve digital history through accurate emulation of original Digivice virtual pets and devices.
Current Projects:
D-Power/D-Arc Emulationhttps://k0as7.itch.io/digivice-emulator-dpowerD3 v1 (European Version)https://k0as7.itch.io/digivice-emulator-d3-v10-euOriginal Digivicehttps://k0as7.itch.io/digivice-emulator-windowsandroid-original-v10-euVPET V1-6https://k0as7.itch.io/vpet-emulator-windowsandroid-original-v1-6
- D3 v2 (European Version)
- D-Tector v2.0
Let's work together to ensure these pieces of gaming history are preserved for future generations!
Updated | 15 days ago |
Status | Released |
Platforms | Windows, Android |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | k0as7 |
Made with | GameMaker |
Tags | android, digimon, digivice, d-power, Emulator, Fangame, Pixel Art, Singleplayer, vpet, windows |
Average session | A few seconds |
Languages | English, Spanish; Castilian, Spanish; Latin America, French |
Inputs | Keyboard, Mouse, Touchscreen |
Download
Download NowName your own price
Click download now to get access to the following files:
dpower_emulator_111.zip 47 MB
dpower_emulator_111.apk 63 MB
Development log
- Patch notes 1.1.115 days ago
- Patch notes 1.1.017 days ago
- Patch notes 1.0.918 days ago
- Patch notes 1.0.818 days ago
- Patch notes 1.0.637 days ago
Comments
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1. I restarted the first playthrough on another Android phone, while my other Android phone is already on the third playthrough. After comparing the stat boosts from card swiping using 50 sets of data for Champion and Ultimate levels, I still found that the first playthrough yields lower stat increases within similar ranges (I wonder if this might be related to touch delay?).
2. Regarding the minigame: I entered the bonus mode 3 times, so the points earned should have been relatively high, but the maximum I got was only 31.
3. In ver.1, UlforceVeedramon’s attack power should be 50, but in the app, its attack power is only 45.
I updated the values for the rookies and changed the size of the swipe area a bit, so that might be why you noticed changes in the boosts.
As for the minigame, I need to analyze it more to see how to assign the points—I think it’s too little to only get 31 points after entering the bonus phase three times.
I got the attack values from a guide, but they might be wrong, so I’ll have to review them for the next version.
Thank you very much for the feedback.
Since I own every version of the European Digivice, I specifically pulled out the ver.031 to check the UlforceVeedramon in my existing save files. I also verified the other Ultra Digimon. Currently, only UlforceVeedramon's attack stat seems to be questionable. I've completed most of these European Digivice games at least twice – these apps are absolutely fantastic. I'd be happy to provide any details I know.
I uses this guide https://docs.google.com/spreadsheets/d/1t83k-XSdv19PqmbNoFAal9L85ZfDn1RvKBbS3Ki0fyk/edit?gid=1441506018#gid=1441506018
I checked his page, and the ATK stat for Dukemon Crimson Mode is indeed wrong. I confirmed this by comparing it to the data on the physical machine. I'm not sure what the issue is. I can't upload pictures, otherwise I would show you photos of the physical machine.
【【怀旧暴龙机】031获取无限卡-哔哩哔哩】 https://b23.tv/rRTarl2
Thank you very much for the information, I’ll update it for the next version.
"I'm from Guangzhou, China. I've completed my first playthrough of the game and discovered several issues. The cards for Champion level and Ultimate level are incorrect. For Mega level between 50-59, the attack icon is wrong. IceDevimon's attack value has been increased, and there's another Digimon (I forgot the name) that also has an incorrect attack value. I'd like to thank the developer for creating such an excellent game."
Hi, thank you very much for the feedback. I need you to clarify a few points:
What’s wrong with the Champion and Ultimate cards?
Which one is the attack icon between 50–59? Maybe I’m missing an image.
Can you tell me how much attack power Icedevimon and the other incorrect one have so I can fix it?
Best regards.
1. When a Digimon is at the Champion (Adult) or Ultimate (Perfect) stage, the values increased by card swiping are incorrect.
2. When the ATK (Attack) reaches 50-59, the attack icon should be the elongated version of the 30 ATK icon.
3. IceDevimon's initial ATK should be 13 or 14.
I fixed the attack values for icedevimon.
I updated the images of the attacks.
I still need to review the boost.
Thank you very much for the feedback.
Go update now, then continue to finish the second playthrough.thankx
I've cleared Game2 and successfully obtained V-mon and the Infinity Card. The entire playthrough went smoothly without any major issues. One minor thing is that the attack icon starts its first change when the Rookie Digimon's attack power reaches 9. But this is just a small issue and doesn't affect battles. Once again, thank you for the developer's hard work, allowing us to relive the charm of this classic game on our mobile phones!
I'm currently on my second playthrough and should be able to finish it in a day. Regarding the sound effects, I know you'll definitely update them gradually. If I discover any other issues while playing, I'll continue to leave comments here. I love the Digivice so much! Once again, thank you truly for all your hard work.
During my second playthrough, I noticed a really interesting phenomenon: all the stat boosts from ability cards have returned to normal levels. In the current version's first playthrough, both I and three friends observed that all ability cards provided particularly small increases during the Champion and Ultimate stages—quite different from the arcade machines.
Quería darte la enhorabuena por el trabajo.
Sin embargo, he notado que hay un error en la versión de Windows. en mitad de un combate Cuando dos Digimon lanzan su ataque y tienen la misma fuerza, como un empate, el juego se queda bloqueado.
¿Sabías de este error? ¿Hay alguna manera de solucionarlo?
I was told this, but I haven't been able to replicate it. I'll review it and correct it for the next version I'm preparing.
woah
i run a tabletop mmo based on sending digirom to your device via com unit.... is there potential for this program to act as real and accept a DMOG code for battle? if so the world could use this even more!
How do you send the data? I was thinking of sending it via API, but we can see how to add compatibility. I haven't implemented anything yet; I'm waiting to finalize all the devices I have pending. Add me on Discord and we can see how to do it.
API would work if using a wificom, but we generate the codes from devices using a program called ALPHA SERIAL then send the code to the other person to input into their program to send the data to their com unit.