A downloadable game for Windows and Android

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Welcome to the Digivice Emulation Project! 

Mission: To preserve digital history through accurate emulation of original Digivice virtual pets and devices.

Current Projects:

Let's work together to ensure these pieces of gaming history are preserved for future generations!

https://discord.gg/K9qZyDbGBp

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Click download now to get access to the following files:

multivpet_111_release.zip 47 MB
multivpet_111_release.apk 63 MB

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I downloaded the android APK and I am having some issues. I created a V1 and have been playing it a bit using a guide. So far I've noticed that the sound is not really working right. But more annoyingly, Botamon's eating and toilet time seem to be very accelerated, the 4 hunger points seem to drain in about 5 or 10 minutes. (same with "strength" hearts) Also strangely, I've been running it at least half an hour and Botamon has not evolved to Koromon. Also, the Discord link on this itch page seems to have expired.

Hi, and thanks for playing! You're probably using a guide for the 25th Anniversary version, which has different timing. This one uses the timing from the original V-Pet—you can check out a guide on this site:
https://humulos.com/digimon/dm/
 As for the sounds, I need to review them. What issues have you found? Regarding the Discord link, I'm going to check it right now.

Best regards


Thanks for your attention to this. The audio problems seemed to be caused by a script I use to connect to my laptop. The audio seems fine on the phone itself. As for the hunger and strength meters, I actually timed it today (Koromon evolved last night, but died this morning because I slept in a couple hours) so the new Botamon I created, I fed it five or six meats, and the same amount of pills, to fill up all eight of it's hearts, then set a timer, and pressed the home button to minimize the android app. After exactly ten minutes, the app sends a notificaton that says "your pet is hungry". Both bars are completely empty. This is way too fast to be the normal amount of time this should take. I don't think it should die only a couple hours after waking up.

Okay I realize where some of my confusion came from. I confused myself by looking at a guide for the V.20th, the 2019-ish remake, which has some big differences in how the baby stages are handled.

(+1)

I play three vpet6.0 and noticed a few issues:

> 1. After sleeping overnight, there's a chance that DP won't recover. This might cause the rookie Digimon to evolve into next stage before fighting 15 full battles.

> 2. The background of each version would feel more authentic if it could be accurately replicated 1:1.

> 3. After winning a battle or succeeding in training, there's a chance the happy emotion won't be displayed.


(+1)

Adding an important note: DP cannot be restored by taking vitamin

(+1)

Thank you very much for your feedback. I’m taking note of the bugs you mentioned. As for the backgrounds, I’ll wait until I finish updating d3v2 before fixing the errors in this emulator.

Another fantastic creation! I personally have a bit of an obsession with the '97 originals. I've already raised most of the Perfect  Digimon from ver1-6. One last question: When a Digimon is sleeping, turning off the light and then turning it back on shouldn't count as a mistake—that way, we get to see the Digimon sleeping.

Turning on the light doesn't count as a care mistake, if you wake it up by feeding it or training it wakes up but counts as sleep disturbance, I have faithfully followed the guide, although there may be more things still, I used this guide as reference: https://humulos.com/digimon/dm

However, if I turn the light back on, the Digimon will call out again. Won't that cause errors? I haven't tested this, though.